![]() Steps to create an enemy object and write the AI logic:įurther explanations within the comments ("// text") in the code. You may need to adjust accordingly to your game's grid.)īullet/Sword/Any Attack Object = Bullet in Collision Event on Step 5 below This is an instance contained state system (states being idle, chase, attack, flee) using if statements all written within the enemy object's code, opposed to the state system others use by using enum to create the different states and using switch to define and change behavior. ![]() ![]() You need to move the big bomb to the enemys headquarters by picking up the. Hello All! I'm going to show you how to create an enemy object that will Idle, Chase, Attack, or Flee using one method (turns out there are many out there in programming). You level up as you kill more and survive longer in the game. In your enemy set a collision with objmarker and put reverse horizontal. Links: Example gif of the code below: /1/game-maker-easy-enemy-ai-idle-chase-attack-and-flee/ is only needed for strategy games such as chess and strategy RPGs.
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